About The Game

CarpeDiem is a 2D Side-scrolling Tower Defense Survival Horror Game that immerses players in the vital mission of protecting a sacred church against relentless hordes of monstrous enemies. In this game, where darkness is your ultimate adversary, strategic defense planning, adept use of a diverse arsenal, and readiness for the onslaught are your keys to survival. It's more than a game; it's a battle for survival—defend the church or face defeat.

This prototype is your early window into the unique gameplay mechanics, aesthetic, and immense potential of CarpeDiem. Consider it a vibrant canvas that will evolve with more detail, enhancements, and expansions, shaped by player feedback and its journey towards becoming a fully-realized game.

Current Features

  • Dynamic Day-Night Cycle: Strategize and fortify your defenses by day, and brace yourself to repel the night-time invasions of enemies.
  • Diverse Weaponry: Equip yourself with a sledgehammer, baseball bat, dagger, and gun—each weapon offering a distinct advantage in combat.
  • Strategic Gameplay: Choose your weapons with care and manage your ammunition wisely to ensure your survival through the night.
  • Progressive Difficulty: The challenge intensifies with each night you survive, demanding increasing skill and strategic finesse.
  • Offerings to the Shrine: A pivotal gameplay element—collect and offer the body parts of fallen birdmen at the shrine to receive unique rewards that enhance your defensive capabilities, based on the types of offerings made.

How To Play

Take a stand in defending the church with these controls:

  • Move: Left & Right Arrows or A & D
  • Jump: Up Arrow or W
  • Run: Shift Key
  • Use Weapon: Space Bar
  • Select Weapon: < & >
  • Offer to Shrine: Push limbs from your fallen enemies

Armed with your arsenal, your mission is to keep the church safe from monstrous invaders. Select your weapon as per the need of the hour, and remember to gather and offer birdmen body parts at the shrine during the day to bolster your defenses. Your survival hinges on your strategic prowess and valor.

Acknowledgments

All current assets in CarpeDiem are placeholders kindly provided by Ansimuz. These assets may evolve as the project progresses and expands.

Future Updates

CarpeDiem, currently in its prototype phase, is poised for continual enhancements, driven by player feedback and its growing popularity. Anticipate new features, refined mechanics, and broader content as we advance. Stay tuned to our itch.io page for the latest updates and share your insights to contribute to the shaping of CarpeDiem's future.

Watch it on Github

Engage with CarpeDiem now on itch.io. Explore the demo, share your feedback, and be part of this game's journey from a promising prototype to a comprehensive gaming experience.

Thank you for checking out CarpeDiem. Protect the Church... or die trying!

Development log

Comments

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Latest Update & Future Directions:

Hello, Defenders of the Church!

I'm thrilled to share some recent improvements and give you a sneak peek into what's on the horizon for CarpeDiem.

Recent Fix:

  • Wall Stability: I've addressed a pesky bug that caused all walls to vanish if just one was destroyed. Your fortifications should now stand firm unless directly compromised.(I also gave them a little bit more health)

What's Next:

  • Blood Moon Rising: Brace yourselves for the Blood Moon - a challenging event that will test your defenses like never before. Triggered by a specific milestone, the night will turn perilous, demanding your best strategies to survive.
  • Smarter Adversaries Ahead: I'm also enhancing our enemy AI, introducing more complex behaviors and varied attack patterns to keep you on your toes.
  • More Enemy Varieties: Expect new foes to join the fray, adding to the diversity of challenges you'll face.

A Note on Controls: I recognize the platforming controls could be more responsive. Although our primary focus remains on combat and timing, I'm committed to refining these controls in future updates to enhance your overall gameplay experience.

As I continue developing CarpeDiem, remember that this is a prototype phase aimed at gauging interest and gathering valuable feedback from you - our brave community.

Your support and suggestions are vital to shaping the future of CarpeDiem. Stay tuned for more updates, and thank you for your continued dedication to protecting the church!